Stuck in vkCreateGraphicPipeline


I had write a program using Vulkan for drawing a basic textured cube. Everything work fine until i download the SDK from Lunar.
Now my program is stuck inside vkCreateGraphicPipeline, there is no error message, no exception, just stuck.

Anyone have an idea of what is the problem ?

Sorry for my bad english.


Can you provide more details, such as driver version, OS, GPU and/or code snippets of the parameters for the vkCreateGraphicPipeline call in questions?

What’s on the call stack once you debug break?