[suggestion] let shared memory visible in EmuDebug

Hi NV friends,
cuda1.0 can’t watch the contents of shared memory in EmuDebug mode.
Perhaps to make it visible is worthwhile? Thanks!

Don’t have that problem.

declared as:
shared volatile unsigned char table[NUM_BYTES];

Can inspect it in visual studio 2005.

Thanks a lot! it’s my woozy head.
1, why volatile? i can inspect it in vs2005 without “volatile”.
2, why unsigned char? i use shared int packed; and then pack several different types like:
Mystruct* pStruct = (Mystruct*)&packed[0];
as long as all packed types has size no smaller than that of int. Correct?
Thanks!