Sustain bounding boxes in DS 6.0

Hello?

What is the status now?

I need to free thread after adding buffer to vector I guess, because my pipeline works for one or two frames delay but for 4 frames not so I think I block all my threads when I try to make 4 frames delay. Can you tell me how to do it?

Do you enlarge “buffer-pool-size” if you use nvstreammux buffer pool.?

Yes, I set it to 8

If the buffer count is 8, 4 will be buffered in your plugin, still remain 4 running in the pipeline. why the pipeline hang?

I really don’t know. I hoped that someone from Nvidia knows how to prepare plugin for tracker because you mentioned about it in your documentation. Can you try prepare this plugin on your side and then give me some tips?

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