Thanks for sharing a great work on MOT (SV3DT).
Regarding the camera calibration process, as I know there are 3 coordinates World, Camera, Image Plane. For this particular sample/example camInfo, I am very curious, where is the World (ground plane) coordinate system (origin).
If camera coordinate origin = world coordinate origin, then the camera matrix has the following form (similar, not exactly the same)
f 0 cx 0
0 f cy 0
0 0 1 0
However, the sample projectionMatrix_3x4
in camInfo (cam_matrix = IntrinsicMatrix x ExtrinsicMatrix, ExtrinsicMatrix transforms a point in 3D world to camera coordinates) suggests that camera coordinate origin is not the same as that of the world coordinates.
It would be very nice, if you can briefly describe how to generate the projection matrix for a customer video/camera.
Thanks for your time.