Sync with UE4 Metahuman in realtime/runtime

Is there any workaround so generated facial animation in omnisphere can be mirrored in realtime in the Metahuman inside UE4?

HI @xabierolaz! Thanks for your question. I contacted the Audio2Face team to help me answer your question. I will post back when I have more informaiton!

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Thanks, will keep an eye on this thread

It is something we are looking into and would like to support. But we have to explore and try this bit more before we can confirm we can create this with great experience. Stay Tuned.

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