Synchronizing Present Calls Between Applications on Distributed Systems with DirectX 12

Originally published at: Synchronizing Present Calls Between Applications on Distributed Systems with DirectX 12 | NVIDIA Technical Blog

Present barrier provides an easy way of synchronizing present calls between application windows on the same machine, as well as on distributed systems.

Is there any drawback with this approach when Synchronizing multiple computers with Quadro Sync II and each one having a Mosaic enabled?
In other words: is ist possible to sync across multiple Mosaic computers?

Thanks for the post!
Cheers,
Lucas