TESLA and Vsync


looking for some guidance to help me port an existing application to a VM environment using a TESLA board (in passthrough mode).

The application usually uses glFinish() to synchronize itself to the Vsync. In the VM environment, glFinish() doesn’t block so the app runs much too fast.

What is the best practice to get a controlled frame rate on such a setup (note: I consider myself a n00b with everything GL and gfx, so any pointer is appreciated).