Texture Address Mode

Hi,
I have a texture that want to access using the mirror address mode. I can see this mode is available in the low level API, CUaddress_mode_enum.CU_TR_ADDRESS_MODE_MIRROR, but not in the high level C++ API (which is what I am using). In the C++ API there is only:
enum cudaTextureAddressMode
{
cudaAddressModeWrap,
cudaAddressModeClamp
};

Is there a reason for this? Will I have to change the texture code to use the lowlevel API?

Thanks,
sjf