Texture being overwritten

Might it be that in the code you are cleaning/limiting the weights of the vertices?

What I noticed is that Shape Keys in blender are relative while in omniverse it seems that you use the interpolation for the skinning method.

Any idea on how to solve this would be highly appreciated. Otherwise I will have to use vertex cache also for the body (that one I have), but that will double the filesize when in output unfortunately.