Hi, I use texture for data manipulation. I am quite new to texture.
My use case is a texture binds to a buffer, data in the buffer will be updated in a loop, within the loop, a kernel will access the buffer via texture.
my question is,
should I
(1) Thou shalt not use texture references. Seriously. Don’t do it.
(2) Instead of asking hypotheticals as to which way works better, I recommend running some quick experiments to find out which way works better in the specific context of your use case.