Hi!
I have code which runs perfect in device-mode but it doesn’t give the right results in the emulation mode.
When I debug my program, it seems that when I read from the texture memory something goes wrong.
I want to use emulation to debug but unfortunately the code doens’t work :unsure:
I get the problem on several os’es and several nvidia cards…
Has anyone got the same problem and knows how to solve it?
Greeting,
Johannes