Texture memory documentation


After going through some source code utilising textures, I am realizing that there are lots of terms that are not familier to me especially in cotext of graphics and cuda. I would really appreciate if some one in the forum could point me to some reference so that I may understand the use of textures properly and apply in my applications.



If you want to know from the absolute beginning: http://www.happy-werner.de/howtos/isw/part…ure_mapping.pdf

Thank you for the reference. It looks like going to give answers to all my questions. Thanks once again!! :-)