Hallo , i have following Scenario:
1)I do a memcpy of data to some area on the device.
2)Then i bind a texture to that memory area.
now i use the texture for some time. Texture cache gets filled and so on.
- Now i execute a memcopy again and fill memory of the texture with new data.
Now the question:
Do i get now old cache issues ? This means by accessing old address i get old results from cache rather using new data or does the cache gets automatically invalidated?
Do i need to unbind the texture before step 3 and bind it after step 3 again ?
What do you think about it ?