Hey, I’m wondering if I can pass textures from managed directx to CUDA textures? I know they’re separate devices, so is there anyway to just pass a pointer from the memory to CUDA?
Before people complain about using MDX and C#, yeah, I know. But C#'s kind of nice. I don’t have any problems getting C# and CUDA to work, either, by the way; I’m just creating a DLL for the CUDA code and calling into it from C#, and that works fine.
Thanks for any help!