Textures in Emulation mode

I’ve adapted the particles example in the SDK so it uses SPH, but can’t seem to compile it in emulation mode, because I get loads of complaints about texture binding from the compiler.

Can textures be used in emulation mode? If so, how?

Hmm, that’s probably just a bug in the particles sample, it used to work!

You can certainly use textures in emulation mode, although they are very slow.

the textures are declared in the particles_kernel.cu file, but are wrapped in a #if USE_TEX/endif statement. When I removed that condition the 40 compiler errors I was getting disappeared.