English is not a my native language. Pardon me.
I am using UnityEngine5 in android platform.
I am testing on shield tablet k1.
I am trying to attach my game to TGD 2.0.
First, I have tried as device root method. because, there are a lot documents using root.
Anyway, I am trying to attach my game to TGD 2.0.
Run TGD 2.0.
I select my game, then I click “Install Debugger”.
There are some logs about pushing lib files and
“Setting property wrap.com.nemotest.small1 to LD_PRELOAD=/data/lib/libNvidia_gfx_debugger.so”.
Then, I click “Launch”. but it fails with “No attachable processes found.”
So, I tried link library on java code manually.
When I call loadLibrary(“Nvidia_gfx_debugger”) in java code. it fails.
The error is
“java.lang.UnsatisfiedLinkError: dlopen failed: “…/lib/arm/libNvidia_gfx_debugger.so” is 64-bit instead of 32-bit”
The lib file is copied form “C:\Program Files (x86)\NVIDIA Corporation\Tegra Graphics Debugger 2.0\target\android-kk-egl-t124-a32”
I looked files in “android-L-egl-t132-a64” also.
I found, Both files in each folder are same size( by bytes ).
Is it corret? I’m not sure.
I need some help or any advices.