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Isaac Sim Version
4.5.0
4.2.0
4.1.0
4.0.0
4.5.0
2023.1.1
2023.1.0-hotfix.1
Other (please specify):
Operating System
Ubuntu 22.04
Ubuntu 20.04
Windows 11
Windows 10
Other (please specify):
GPU Information
- Model: RTX 3070
- Driver Version: 570.86.15
Topic Description
Detailed Description
I’m using Lula Robot Description editor to generate the collision spheres for piper robot. After clicking “generate spheres”, the spheres are rather concentrated together, not evenly distributed along the link(first picture). I use ur robot to do the same thing, the generated spheres are well distribution(second picture).
piper’s urdf and mesh files are attached here:
piper.zip (2.9 MB)
There are some warnings in the terminal for both cases:
for Piper robot:
[Lula] 7722 triangles discarded from the 73166 triangles supplied in ‘triangles’. 65444 remaining in validated mesh
[Lula] 7722 triangles discarded from the 73166 triangles supplied in ‘triangles’. 65444 remaining in validated mesh
for Ur robot:
[Lula] 315 triangles discarded from the 17929 triangles supplied in ‘triangles’. 17614 remaining in validated mesh
[Lula] 315 triangles discarded from the 17929 triangles supplied in ‘triangles’. 17614 remaining in validated mesh
[Lula] 315 triangles discarded from the 17929 triangles supplied in ‘triangles’. 17614 remaining in validated mesh
What I’ve Tried
(Describe any troubleshooting steps you’ve already taken)
changing piper mesh file from STL to dae doesn’t work

