Hello Nvidia, a blend file that works fine in default blender 3.6 does not work in the nvidia build, the shaders wont compile, I get this error:
I would love to get the usdskel support and the extra shaders in a single application. Do you perhaps know what might cause this?
ERROR (gpu.shader): GPU_material_compile VertShader:
1560 | layout(binding = 20) uniform sampler2D samp20;
| Error: C7612: profile doesn’t support more than 32 samplers