The nvidia build has less samplers?

Hello Nvidia, a blend file that works fine in default blender 3.6 does not work in the nvidia build, the shaders wont compile, I get this error:

I would love to get the usdskel support and the extra shaders in a single application. Do you perhaps know what might cause this?

ERROR (gpu.shader): GPU_material_compile VertShader:
1560 | layout(binding = 20) uniform sampler2D samp20;
| Error: C7612: profile doesn’t support more than 32 samplers

Hi @koen2. I just confirmed that the issue is fixed in our latest Blender build for 4.0, which will be available in our next release. This appears to have been an issue in the main Blender branch, nothing specific to the USD branch. Thanks.