Isaac Sim Version
4.2.0
4.1.0
4.0.0
2023.1.1
2023.1.0-hotfix.1
Other (please specify):
GPU Information
- Model: 4090
- Driver Version:
Topic Description
Detailed Description
When running in the world, I need to get the position of the target in real time, but when the position change of the target is caused by the collision and grabbing of other objects, its transform does not change, which leads to the incorrect relative position obtained by using the of pythonSDK.
transformations _ utils. get _ relative _ transform (source _ prim = prim _ 2, target _ prim = prim _ 1)
I hope that I can still get the actual position of an object after it is hit or grabbed.
Thanks very much
Add two rigid bodies, and when the world is running, let one of them collide with the other, and the position of the collided rigid bodies will change, but the transform will not change.
The following is a simple demonstration video.