This thing with processing of geometry paused - what to do?

restarted and everything, still stuck…

@sinisa can you upload the latest log file from C:\Users\<USER>\.nvidia-omniverse\logs\Kit\Audio2Face?

without seeing the log and based on what the console has reported, it seems like it’s because you are running out of VRAM.

Trying to setup a custom character.
So stuck on “fiting mesh”

|Processor|AMD Ryzen 5 5600H with Radeon Graphics 3.30 GHz|
|Installed RAM|16.0 GB (13.9 GB usable)|
NVIDIA RTX3060 Laptop GPU
An Lenovo Legion

kit_20230816_134922.log (1.2 MB)

Is above enough?

6GB of VRAM seems to be the bottleneck you are having and is most likely the cause for the suspension of the mesh processing. (some of the A2F sample scene by default can easily take up 5GB of your VRAM)

2023-08-16 11:58:38 [555,944ms] [Warning] [omni.hydra] Processing of geometry is paused due to low memory availability. 8 objects are left in the queue.
...
...
2023-08-16 11:58:43 [560,804ms] [Info] [gpu.foundation.plugin] Insufficient VRAM, skipping TextureLoader post-processing


you can look into the recommended spec in this table; i’d probably prefer minimum of 8-12 GB especially if you wish to do livestream with other apps like UE.

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.