Three Things You Need to Know About WaveWorks 2.0

Originally published at: Three Things You Need to Know About WaveWorks 2.0 | NVIDIA Technical Blog

In this video, Timothy Cheblokov, Senior Software Engineer at NVIDIA, details the three most important things developers need to know about WaveWorks 2.0. Watch below: 3: WaveWorks 2.0 Supports all Major Graphics APIs WaveWorks supports all the major graphics APIs now, and uses DirectX or Vulkan Compute shaders to run simulations and postprocess the results…