What are every editors top 3 favorite graphics papers of all time?
I will be curious to see if we make it past the 1984 SIGGRAPH proceedings!
These guys have so many papers - this is going to be a fun answer - lets see what they say. Thanks for asking !
I was 10 at the time - and thought I was supposedly an early reader I somehow doubt I read the Siggraph proceedings back then … :-)
1984 was my first SIGGRAPH, memorable for seven papers from Pixar, some seminal. Really, it’s hard to pick just three papers overall!
Ray Tracing Jell-O Brand Gelatin, Paul Heckbert, Siggraph 87
Veach Dissertation
Point-Based Rendering (UNC Tech Report)
I’m into oldies. Kajiya’s “The Rendering Equation.” Whitted’s “An Improved Illumination Model for Shaded Display.” Veach’s chapter 9, “Multiple Importance Sampling.” (basically same as Pete’s 1995 reference, only longer)
Distribution Ray Tracing 1984
The Rendering Equation 1986
Optimally Combining Sampling Techniques for Monte Carlo Rendering 1995
Memory Coherent Ray Tracing (Matt Pharr)
- Monte Carlo radiosity (Pete Shirley)
- Distribution Ray Tracing …