Translate and rotate a wired sphere using values from VBO

I’m using OpenCL kernel to calculate some vertices. After calculation, these vertices (x,y,z coordinates) are updated to the OpenCL-OpenGL shared buffer.I am using NVIDIA GrForce 820m.
I need to draw a wired sphere and translate it according to the values obtained in this shared buffer.

The code is as follows:

void CreateVBO(){
 
	glGenBuffers(1,&vbo);
	glBindBuffer(GL_ARRAY_BUFFER,vbo);
	glBufferData(GL_ARRAY_BUFFER,3*sizeof(vertex),pos,GL_DYNAMIC_DRAW);
 
}
 
void Display(void)
{
 
	glLoadIdentity();
	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
	glPointSize(10.0);
	CreateVBO();
	glBindBuffer(GL_ARRAY_BUFFER,vbo);
	glEnableClientState(GL_VERTEX_ARRAY);
	glVertexPointer(4, GL_FLOAT, 0, 0);
	glDrawArrays(GL_POINTS,0,3);
	glDisableClientState(GL_VERTEX_ARRAY);
	glBindBuffer(GL_ARRAY_BUFFER,0);  
	glutSwapBuffers();
}

I tried adding

glutWiredSphere or glutSolidSphere

But they do not work. Also, please let me know how to make use of

translatef()

with VBO values. I need to draw a revolving sphere. Something like a moon revolving round the earth. The next position of the moon is obtained by the shared buffer. The sphere needs to be shifted by a position obtained dynamically from the VBO(openCL kernel update). Thanks in advance