Transparency Antialiasing?

Hi, is there a way in Linux with NVidia drivers to enable antialiasing of transparent textures? In windows this option is in the NVidia control panel and can be set to multisampling, 2x, 4x and 8x supersampling. I do not see such a setting in nvidia-settings.

This switch is not included in the Linux control panel because it is a Direct3D specific switch. The feature itself has always been available to OpenGL applications though via the ARB_multisample extension, so in effect, this feature is always enabled for OpenGL applications that choose to use it.

Thanks for the answer. Is it possible to force it on a application/game that does not use it?

So am I right to assume that there is no way on Linux to force-enable transparent texture anti-aliasing?