Triple Buffering with OpenGL ES

I’m creating the x11 application with OpenGL ES.
I’d like to use the triple buffering to improve the performance if possible.
Is it possible to use it ?
If yes, could you show us how to use it ?

Please add below option to your xorg.conf

Option      "TripleBuffer" "true"

FYI, that’s within ‘Section “Device”’, “/etc/X11/xorg.conf”.

I draw the decoded H.264 data on the x window with egl.
How can I check whether the triple buffer is enable ?

Could you check the performance (fps) is improving or not?

Not sure, but if the triple buffer option is rejected, then there might be a note in: