Hello!
I have an issue with bitmaps not mapping correctly when i open the material in Unreal. When I open the same scene in Create it looks fine. The material is a VRAY material created in 3ds Max with bitmaps connected to the diffuse, reflect and bump maps.
Axel, thanks for reporting this. It looks like the material import completely failed, not just the textures. I know that we’ve had issues with importing the VRAY 3ds Max materials into Unreal, so I’d like to chase this down with you. I will ask around the teams for a sample internally to triage, but if you could provide a simple example of your material and textures here we could maybe address your issue most efficiently.
[Edit] I have this exact mesh and material and have reproduced it. It’s logged as OM-31854 and we’ll get to fixing it.
It looks like we have a solution. If you dig into your exported MDLs you’ll find templates/ad_3dsmax_maps.mdl
. If you go to the max_rotation_translation_scale
function and edit the annotations to remove anno::noinline()
then Unreal can successfully import the MDLs for this table. We’ll work on fixing the issue in the 3dsMax Connector.
Change:
[[
anno::description("Construct transformation matrix from Euler rotation, translation and scale"),
anno::noinline()
]]
to:
[[
anno::description("Construct transformation matrix from Euler rotation, translation and scale")
]]
NOTE the removal of the comma on the description
line.