Turing Multi-View Rendering in VRWorks

Originally published at: Turing Multi-View Rendering in VRWorks | NVIDIA Technical Blog

Virtual reality displays continue to evolve and now include advanced configurations such as canted HMDs with non-coplanar displays. Other headsets offer ultra-wide fields-of-view as well as other novel configurations. NVIDIA Turing GPUs incorporate a new feature called Multi-View Rendering (MVR) which expands upon Single Pass Stereo, increasing the number of projection views for a single…

This seems very similar to D3D12_VIEW_INSTANCING_TIER_3, is that the native DX12 API for this hardware functionality, or is this exclusively supported by NvAPI for now?