I have created two revolute joints along x and z axis correspondingly at the same place in the attached usd. But I see that when I am playing the scene only one joint is working at a time. I have checked that both joints are working individually but not together. Can you please let me know is there any way i Can make it work for both the joints?
Revolute joints restrict all degrees of freedom except the rotational axis. The best way to achieve what you want is to add a rigid body in between with a mass/inertia but no collision.
sorry to bother, now I have a problem that I have a bar which contains four revolute joints, which means this solution is not applicable, do you have other solutions?
maybe Iβm not get myself cleared. I mean there are two or three joints on the same link defined at different locations and they are connected to different links like the photo attached, when I defined them separately, only one joint behaved normally and the other joints are not function. How can I solve this problem? Thanks.
Do you have any loops in your hierarchy? (for example body_1 β body_2 β body3 β body_1)
I ask because Articulations do not support loops. If you do, try excluding one of the joints from the articulation so it breaks the loop. The joint will still be imposed by the simulation, but not included in the articulation solver. There is a checkbox for this in the joint properties:
I checked it and there is no loop in the hierarchy, but I have the situation that four bar links revolute to the same body link, which means bar_link_1βbody_link_1, bar_link_2βbody_link_1, bar_link_3βbody_link_1, bar_link_4βbody_link_1 and these joints are all revolute joints without angular drive and they canβt behave at the same time.