UE 5.1.1 - MDL crashing?

It seems the 5.1.1 connector is getting hung up on the MDL components in my set up.
UE crash log here:

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000010

UnrealEditor_MDL!ComponentCount() [D:\w\9d21a3755b28f543\BuildScripts\OmniConnectorBuild\Plugins\NVIDIA\MDL\Source\MDL\Private\MaterialExpressions.cpp:79]
UnrealEditor_MDL!ComponentCount() [D:\w\9d21a3755b28f543\BuildScripts\OmniConnectorBuild\Plugins\NVIDIA\MDL\Source\MDL\Private\MaterialExpressions.cpp:261]
UnrealEditor_MDL!ComponentCount() [D:\w\9d21a3755b28f543\BuildScripts\OmniConnectorBuild\Plugins\NVIDIA\MDL\Source\MDL\Private\MaterialExpressions.cpp:261]
UnrealEditor_MDL!ComponentCount() [D:\w\9d21a3755b28f543\BuildScripts\OmniConnectorBuild\Plugins\NVIDIA\MDL\Source\MDL\Private\MaterialExpressions.cpp:446]
UnrealEditor_MDL!IsVector3() [D:\w\9d21a3755b28f543\BuildScripts\OmniConnectorBuild\Plugins\NVIDIA\MDL\Source\MDL\Private\MaterialExpressions.cpp:869]
UnrealEditor_MDL!NewMaterialExpressionFunctionCall() [D:\w\9d21a3755b28f543\BuildScripts\OmniConnectorBuild\Plugins\NVIDIA\MDL\Source\MDL\Private\MaterialExpressions.cpp:1348]
UnrealEditor_MDL!FMDLMaterialImporter::MakeFunctionCall() [D:\w\9d21a3755b28f543\BuildScripts\OmniConnectorBuild\Plugins\NVIDIA\MDL\Source\MDL\Private\MDLMaterialImporter.cpp:1770]
UnrealEditor_MDL!FMDLMaterialImporter::CreateExpressionFunctionCall() [D:\w\9d21a3755b28f543\BuildScripts\OmniConnectorBuild\Plugins\NVIDIA\MDL\Source\MDL\Private\MDLMaterialImporter.cpp:2242]
UnrealEditor_MDL!FMDLMaterialImporter::CreateExpression() [D:\w\9d21a3755b28f543\BuildScripts\OmniConnectorBuild\Plugins\NVIDIA\MDL\Source\MDL\Private\MDLMaterialImporter.cpp:1254]
UnrealEditor_MDL!FMDLMaterialImporter::CreateExpressionFunctionCall() [D:\w\9d21a3755b28f543\BuildScripts\OmniConnectorBuild\Plugins\NVIDIA\MDL\Source\MDL\Private\MDLMaterialImporter.cpp:1898]
UnrealEditor_MDL!FMDLMaterialImporter::CreateExpression() [D:\w\9d21a3755b28f543\BuildScripts\OmniConnectorBuild\Plugins\NVIDIA\MDL\Source\MDL\Private\MDLMaterialImporter.cpp:1254]
UnrealEditor_MDL!FMDLMaterialImporter::CreateExpressionFunctionCall() [D:\w\9d21a3755b28f543\BuildScripts\OmniConnectorBuild\Plugins\NVIDIA\MDL\Source\MDL\Private\MDLMaterialImporter.cpp:1898]
UnrealEditor_MDL!FMDLMaterialImporter::CreateExpression() [D:\w\9d21a3755b28f543\BuildScripts\OmniConnectorBuild\Plugins\NVIDIA\MDL\Source\MDL\Private\MDLMaterialImporter.cpp:1254]
UnrealEditor_MDL!FMDLMaterialImporter::CreateExpressionFunctionCall() [D:\w\9d21a3755b28f543\BuildScripts\OmniConnectorBuild\Plugins\NVIDIA\MDL\Source\MDL\Private\MDLMaterialImporter.cpp:1898]
UnrealEditor_MDL!FMDLMaterialImporter::CreateExpression() [D:\w\9d21a3755b28f543\BuildScripts\OmniConnectorBuild\Plugins\NVIDIA\MDL\Source\MDL\Private\MDLMaterialImporter.cpp:1254]
UnrealEditor_MDL!FMDLMaterialImporter::CreateExpressionTemporary() [D:\w\9d21a3755b28f543\BuildScripts\OmniConnectorBuild\Plugins\NVIDIA\MDL\Source\MDL\Private\MDLMaterialImporter.cpp:3293]
UnrealEditor_MDL!FMDLMaterialImporter::CreateExpression() [D:\w\9d21a3755b28f543\BuildScripts\OmniConnectorBuild\Plugins\NVIDIA\MDL\Source\MDL\Private\MDLMaterialImporter.cpp:1306]
UnrealEditor_MDL!FMDLMaterialImporter::CreateExpressionFunctionCall() [D:\w\9d21a3755b28f543\BuildScripts\OmniConnectorBuild\Plugins\NVIDIA\MDL\Source\MDL\Private\MDLMaterialImporter.cpp:1898]
UnrealEditor_MDL!FMDLMaterialImporter::CreateExpression() [D:\w\9d21a3755b28f543\BuildScripts\OmniConnectorBuild\Plugins\NVIDIA\MDL\Source\MDL\Private\MDLMaterialImporter.cpp:1254]
UnrealEditor_MDL!FMDLMaterialImporter::CreateExpressionTemporary() [D:\w\9d21a3755b28f543\BuildScripts\OmniConnectorBuild\Plugins\NVIDIA\MDL\Source\MDL\Private\MDLMaterialImporter.cpp:3293]
UnrealEditor_MDL!FMDLMaterialImporter::CreateExpression() [D:\w\9d21a3755b28f543\BuildScripts\OmniConnectorBuild\Plugins\NVIDIA\MDL\Source\MDL\Private\MDLMaterialImporter.cpp:1306]
UnrealEditor_MDL!FMDLMaterialImporter::CreateExpressionFunctionCall() [D:\w\9d21a3755b28f543\BuildScripts\OmniConnectorBuild\Plugins\NVIDIA\MDL\Source\MDL\Private\MDLMaterialImporter.cpp:1898]
UnrealEditor_MDL!FMDLMaterialImporter::CreateExpression() [D:\w\9d21a3755b28f543\BuildScripts\OmniConnectorBuild\Plugins\NVIDIA\MDL\Source\MDL\Private\MDLMaterialImporter.cpp:1254]
UnrealEditor_MDL!FMDLMaterialImporter::CreateExpressionTemporary() [D:\w\9d21a3755b28f543\BuildScripts\OmniConnectorBuild\Plugins\NVIDIA\MDL\Source\MDL\Private\MDLMaterialImporter.cpp:3293]
UnrealEditor_MDL!FMDLMaterialImporter::CreateExpression() [D:\w\9d21a3755b28f543\BuildScripts\OmniConnectorBuild\Plugins\NVIDIA\MDL\Source\MDL\Private\MDLMaterialImporter.cpp:1306]
UnrealEditor_MDL!FMDLMaterialImporter::CreateExpressionFunctionCall() [D:\w\9d21a3755b28f543\BuildScripts\OmniConnectorBuild\Plugins\NVIDIA\MDL\Source\MDL\Private\MDLMaterialImporter.cpp:1898]
UnrealEditor_MDL!FMDLMaterialImporter::CreateExpression() [D:\w\9d21a3755b28f543\BuildScripts\OmniConnectorBuild\Plugins\NVIDIA\MDL\Source\MDL\Private\MDLMaterialImporter.cpp:1254]
UnrealEditor_MDL!FMDLMaterialImporter::ImportDistilledMaterial() [D:\w\9d21a3755b28f543\BuildScripts\OmniConnectorBuild\Plugins\NVIDIA\MDL\Source\MDL\Private\MDLMaterialImporter.cpp:859]
UnrealEditor_MDL!FMDLImporterUtility::DistillCompiledMaterial() [D:\w\9d21a3755b28f543\BuildScripts\OmniConnectorBuild\Plugins\NVIDIA\MDL\Source\MDL\Private\MDLImporterUtility.cpp:328]
UnrealEditor_MDL!FMDLImporterUtility::LoadBaseModule() [D:\w\9d21a3755b28f543\BuildScripts\OmniConnectorBuild\Plugins\NVIDIA\MDL\Source\MDL\Private\MDLImporterUtility.cpp:634]
UnrealEditor_MDL!FMDLModule::StartupModule() [D:\w\9d21a3755b28f543\BuildScripts\OmniConnectorBuild\Plugins\NVIDIA\MDL\Source\MDL\Private\MDLModule.cpp:209]
UnrealEditor_Core
UnrealEditor_Projects
UnrealEditor_Projects
UnrealEditor_Projects
UnrealEditor
UnrealEditor_UnrealEd
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll

Any devs around to have a peep?

Hi freedoniamedia,
It’ll helpful if you can send me the MDL to repro, thanks