UnrealEditor_StreamlineCore!CallSLFeatureFn<enum sl::Result (__cdecl*)(sl::ReflexState &),sl::ReflexState &>() [D:\UnrealProject\CesiumAncientV3\Plugins\nvidia\Streamline\Source\StreamlineRHI\Public\StreamlineAPI.h:142]
UnrealEditor_StreamlineCore!FStreamlineMaxTickRateHandler::GetAvailable() [D:\UnrealProject\CesiumAncientV3\Plugins\nvidia\Streamline\Source\StreamlineCore\Private\StreamlineReflex.cpp:229]
UnrealEditor_StreamlineCore!FStreamlineMaxTickRateHandler::GetEnabled() [D:\UnrealProject\CesiumAncientV3\Plugins\nvidia\Streamline\Source\StreamlineCore\Private\StreamlineReflex.cpp:196]
UnrealEditor_StreamlineCore!FStreamlineMaxTickRateHandler::HandleMaxTickRate() [D:\UnrealProject\CesiumAncientV3\Plugins\nvidia\Streamline\Source\StreamlineCore\Private\StreamlineReflex.cpp:333]