UE5.5 Dlss frame gen causing FSR Frame gen not to work

Hi there.

So I have a settings menu and both plugins for FSR frame generation and DLSS Frame gen (Streamline) Doing the settings via the menu is fine (Harshly tested). However if I at all enable the streamline plugin features via the project settings panel in UE5 then it completely blocks FSR Frame gen working at all. This was not a problem in previous versions of streamline. If this is a conscious choice by nvidia, its a terrible one.

In my settings I make sure DLSS FG is turned to off before setting FSR Frame gen on, which was fine before but not anymore. If this is a bug, what is causing it and could I please get any help on this matter!?

Yup, can confirm.

(BUMP) Can we please get a nvidia dev or anyone with a fix for this as this is a serious issue and it cant be understated how consumer unfriendly this is, as well as a complete pain for devs.

It is possible that the isssue is on the FSR plugin side though. Good luck getting any option to communicate that to AMD though. I have seen no contact options nor forums for devs.

I doubt this as it only has happened since updating the dlss plugin since multi frame gen is enabled now. Additionally when it comes to fsr ive tried every single option in the project settings plugin settings and console command to check to see if it had anything to do with it alas it doesnt. FSR only gets disabled whenever the plugin features of streamline are enabled. Also checking in a dev build of my project I can see via console commands FSR is enabled but its not actually being enabled (Like the console command = 1) only when streamline features are enabled.