This issue we have since we’ve upgraded our project from UE5.5.4 to UE5.6.1. The DLSS plugin(s) was already on DLSS4 8.2.0 on UE5.5.4.
I’ve just tested this with DLSS4Test project that comes with the DLSS4 8.3.0 plugin for UE5.6.
Steps to reproduce:
- Create a Open World map using the “Open World” template
- add some static meshes on it
- start building HLODs
→ HLOD generation fails with the following errors:
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2025.09.18-10.03.31:865][ 0]LogWindows: Error: appError called: Assertion failed: FSlateApplication::IsInitialized() [File:Z:_stage\UEDLSS4Plugins_5.6_v8.3.0-rc-b_2025-09-10\Plugins\StreamlineCore\HostProject\Plugins\StreamlineCore\Source\StreamlineCore\Private\StreamlineViewExtension.cpp] [Line: 189]
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2025.09.18-10.03.31:867][ 0]LogWindows: Error: Windows GetLastError: Das Handle ist ungültig. (6)
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2025.09.18-10.03.38:070][ 0]LogWindows: Error: === Critical error: ===
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2025.09.18-10.03.38:070][ 0]LogWindows: Error:
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2025.09.18-10.03.38:070][ 0]LogWindows: Error: Assertion failed: FSlateApplication::IsInitialized() [File:Z:_stage\UEDLSS4Plugins_5.6_v8.3.0-rc-b_2025-09-10\Plugins\StreamlineCore\HostProject\Plugins\StreamlineCore\Source\StreamlineCore\Private\StreamlineViewExtension.cpp] [Line: 189]
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2025.09.18-10.03.38:072][ 0]LogWindows: Error:
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2025.09.18-10.03.38:072][ 0]LogWindows: Error:
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2025.09.18-10.03.38:073][ 0]LogWindows: Error:
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2025.09.18-10.03.38:073][ 0]LogWindows: Error: [Callstack] 0x00007ffdabce4028 UnrealEditor-Core.dll!UnknownFunction
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2025.09.18-10.03.38:073][ 0]LogWindows: Error: [Callstack] 0x0000020b8bf26366 UnrealEditor-StreamlineCore.dll!FStreamlineViewExtension::FStreamlineViewExtension() [Z:_stage\UEDLSS4Plugins_5.6_v8.3.0-rc-b_2025-09-10\Plugins\StreamlineCore\HostProject\Plugins\StreamlineCore\Source\StreamlineCore\Private\StreamlineViewExtension.cpp:189]
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2025.09.18-10.03.38:075][ 0]LogWindows: Error: [Callstack] 0x0000020b8bf06354 UnrealEditor-StreamlineCore.dll!FSceneViewExtensions::NewExtension<FStreamlineViewExtension,FStreamlineRHI *>() [C:\packman-repo\chk\UnrealEngine\5.6.0-Win64\Engine\Source\Runtime\Engine\Public\SceneViewExtension.h:306]
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2025.09.18-10.03.38:077][ 0]LogWindows: Error: [Callstack] 0x0000020b8bf0583b UnrealEditor-StreamlineCore.dll!FStreamlineCoreModule::StartupModule() [Z:_stage\UEDLSS4Plugins_5.6_v8.3.0-rc-b_2025-09-10\Plugins\StreamlineCore\HostProject\Plugins\StreamlineCore\Source\StreamlineCore\Private\StreamlineCore.cpp:85]
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2025.09.18-10.03.38:078][ 0]LogWindows: Error: [Callstack] 0x00007ffdabe44b4b UnrealEditor-Core.dll!UnknownFunction
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2025.09.18-10.03.38:079][ 0]LogWindows: Error: [Callstack] 0x00007ffe88cffd74 UnrealEditor-Projects.dll!UnknownFunction
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2025.09.18-10.03.38:080][ 0]LogWindows: Error: [Callstack] 0x00007ffe88d1bdc4 UnrealEditor-Projects.dll!UnknownFunction
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2025.09.18-10.03.38:080][ 0]LogWindows: Error: [Callstack] 0x00007ffe88cff5f8 UnrealEditor-Projects.dll!UnknownFunction
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2025.09.18-10.03.38:081][ 0]LogWindows: Error: [Callstack] 0x00007ff6dcea8947 UnrealEditor.exe!UnknownFunction
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2025.09.18-10.03.38:082][ 0]LogWindows: Error: [Callstack] 0x00007ff6dce9e39c UnrealEditor.exe!UnknownFunction
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2025.09.18-10.03.38:082][ 0]LogWindows: Error: [Callstack] 0x00007ff6dce9e6ba UnrealEditor.exe!UnknownFunction
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2025.09.18-10.03.38:083][ 0]LogWindows: Error: [Callstack] 0x00007ff6dcea209e UnrealEditor.exe!UnknownFunction
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2025.09.18-10.03.38:083][ 0]LogWindows: Error: [Callstack] 0x00007ff6dceb4e44 UnrealEditor.exe!UnknownFunction
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2025.09.18-10.03.38:083][ 0]LogWindows: Error: [Callstack] 0x00007ff6dceb80fa UnrealEditor.exe!UnknownFunction
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2025.09.18-10.03.38:084][ 0]LogWindows: Error: [Callstack] 0x00007ffee0a5e8d7 KERNEL32.DLL!UnknownFunction
LogWorldPartitionEditor: Error: #### COMMANDLET OUTPUT >> [2025.09.18-10.03.38:085][ 0]LogWindows: Error:
LogWorldPartitionEditor: Error: #### END COMMANDLET OUTPUT ####
When disabling the StreamlineCore plugin (which also disables StreamlineReflex and StreamlineDLSSG) and restarting the editor, the HLOD generation works.