Understanding the Motion Matching Algorithm

I am considering methods for determining pedestrian movements.
I would like to know what processes are involved in Motion Matching.
Are there any source codes available?

I am considering simulating pedestrian behaviors using animations.
Will Motion Matching work seamlessly with other motion data?
I would like to enable pedestrians to move faster and make sharp turns.

Motion Matching? I am not familiar with that term. Can you explain more?

I apologize, I might have posted in the wrong place.
This is actually one of the features of Animation Graph’s Blend Trees.

https://docs.omniverse.nvidia.com/extensions/latest/ext_animation-graph/user-guide.html#blend-tree
motion matching is entirely dependent on the data inputted. It can’t generalize or create new animations.
There’s a Sample included you could look at to see how it works, and you are free to use the data shipped for your own needs. It’s fairly limited to locomotion in the anim graph implementation though.

Thank you.
I have looked at that document. I would like to know more about the detailed processes involved. Where can I find the source code?

We do not release any source code. You have the node available and the documentation. If you want to open the extension for it and modify it, that is fine.

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.