Understanding the NvMediaImage datatype

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Hi all,
As requested, I’ve split my first topic into separate topics. Here’s the excerpt regarding my question about the NvMediaImage data type-

Understanding the NvMediaImage datatype
This may be a silly question, but the definition of NvMediaImage in nvmedia_image.h has me a little confused. It shows a structure with parameters for image size etc. but none (as far as I could tell) seem to be related to any pixel information (like RGBA) or a pointer to something like that. So I’m wondering how this information is actually passed through, for instance to an EGL stream?

Thanks,
Ken

Please refer to NvMedia Surface API.

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