Originally published at: Unified Whole-Body Control for Physically Simulated Humanoids | NVIDIA Technical Blog
Creating interactive virtual characters that move naturally and respond intelligently to diverse control inputs remains one of the most challenging problems in computer animation and robotics. While high-performance parallel simulators such as NVIDIA Isaac Sim enable significant progress in training interactive humanoids, current approaches still face a fundamental limitation. That is, they require specialized controllers…
Great read, Interested in more detailed blog and maybe a tutorial on how to achieve great realism in physics simulating a custom humanoid.