Unreal NIS plugin for PS5

Hi,
We’re building our Unreal Engine (5.6.1) project for PlayStation 5 and are using the NIS plugin. The documentation says NIS is cross-platform, but when building for PS5 it seems like something might be missing.
We checked the Tools & Middleware section on PlayStation Partners, but couldn’t find a way to request NVIDIA middleware.
Is there a PS5 version of the NIS plugin? If so, how can we request access to it?
Thanks.

Hello @d.kuzmenko, welcome to the NVIDIA developer forums.

The term cross-platform means mainly GPU independent and Windows or Linux. So my suspicion would be that the problems you see are inherent to the OS the PS5 uses.

As NIS is part of the overall DLSS package and maintained as somewhat of a legacy upscaling solution, I don’t think there is specific PS5 work being done for it.

But it might be worth checking out the (slightly old) SDK on Github and see if that gives some insights.

I am sorry.

And also, if you download the DLSS package from NVIDIA DLSS | NVIDIA Developer you will find the latest NIS plugin sources included as well.

@MarkusHoHo Thanks for the info.

Just to clarify why we asked: on the NVIDIA Image Scaling page Getting Started with NVIDIA Image Scaling | NVIDIA Developer Consoles are listed under Hardware Support. While this is not an Unreal-specific plugin, the NIS plugin appears to use the same code, so we assumed console support might be expected.

As a temporary workaround, we were able to build on PS5 by disabling half-precision shader compilation for that platform.

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