I have here UE 4.26 project imported to Machinima.
Now I need to make these bulp lamps to be luminous.
I thought the easiest way is to make the material assigned to them a semi trasparent and then just lay out some lamps inside those bulps in Machinima, using native lights.
I know that I cannot edit the imported UE material parameters in Machinima, I have to use UE for that. But my question is:
How this is meant to be “dynamically connected” - If I just re-write the USD file with “export to Omniverse” then I lose the adjustments I have made to my circus project in Machinima.
So is my only option to drag the converted USD circus to a fresh new Machnima project called “Machinima Circus”, and then do my scene: camera, light % animations there. And then if I edit the materials some other day again in UE, I just export to omniverse and over-write that circus USD and the changes are naturally reflected to the “Machinima Circus” USD project.
I know that if I drag a USD file to a fresh “Machinima Circus” USD project, then I cannot access all editing features of the assets in it. What are these features?