USD Composer / XR / VR -- experiencing really poor quality in VR

I have a Oculus Pro headset and a Razer laptop with a RTX4090. When I use the VR plugin in USD Composer, the quality is awful. There’s a ton of visual noise, it’s glitchy in performance, everything seems slightly blurry unless you are very close to an object, and it almost gives me the appearance as if I were underwater-- because the way the noise in the light continues to bounce of objects.

I’ve tried all the settings in the VR tab including foviation and resolution settings. I can’t figure out why the quality is so poor.

If I use the same headset, cable, and laptop in Unreal Engine, it looks great.

Has anyone ran into this issue before? Has anyone tried an Oculus with USD Composer on a 4090 GPU? If so, what sort of results are you getting?

It sounds like you are trying to use VR in Path tracing mode and not realtime mode. Use realtime mode and try some of the rtx rendering settings. Also you have specific VR settings for quality, resolution etc. it’s in the VR panel.

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