The particle system is not initially touching anything else and all of the parameters are the same upon inspection. What could be some things causing this behaviour? Pointers in the right direction are greatly appreciated!
Hi Michael, thanks so much for the response. I found my issue actually: we had a function that changed the scale of the imported USDs in the manager-based environment. I believe the particles were exploding because they ended up being touching after that scaling.
Following up on particles with a different question though, I have been using this workaround to render the animations in the GUI for different workflows with particles:
world = World(backend="torch", device="cpu")
physx_interface = acquire_physx_interface()
physx_interface.overwrite_gpu_setting(1)
Spawning particles using <UsdGeom.Points> throws an error about how the world must be initialized with GPU, but then I am unable to see the animations. Has the rendering issue been resolved or do you know of any future fixes? Thanks again.