Hello everyone,
I noticed that using something like this
RWTexture2DArray MyTexture;
MyTexture[int3(PixPos, 3)] = 22;
Will actually write the value in the slice 0 of the texture.
This happens on 1080 and 1080 Ti series, but works properly on 770 and TITAN.
I tried submitting the bug through this website, but the submission system does not work.
Do you have any suggestion?
Cheers,
Alex