# Using VRworks in the Cloud with Pixvana SPIN Studio

**URL:** <https://forums.developer.nvidia.com/t/using-vrworks-in-the-cloud-with-pixvana-spin-studio/148775>\
**Category:** Technical Blog\
**Created:** [August 25, 2020, 11:50pm UTC](https://forums.developer.nvidia.com/t/using-vrworks-in-the-cloud-with-pixvana-spin-studio/148775 "2020-08-25T23:50:19Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![jwitsoe](https://sea2.discourse-cdn.com/nvidia/user_avatar/forums.developer.nvidia.com/jwitsoe/32/16591_2.png) [@jwitsoe](https://forums.developer.nvidia.com/u/jwitsoe)\
**Post date:** [August 25, 2020, 11:50pm UTC](https://forums.developer.nvidia.com/t/using-vrworks-in-the-cloud-with-pixvana-spin-studio/148775/1 "2020-08-25T23:50:19Z")

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Originally published at: [Using VRworks in the Cloud with Pixvana SPIN Studio | NVIDIA Technical Blog](https://developer.nvidia.com/blog/using-vrworks-cloud-pixvana-spin-studio/)  
   
Pixvana’s cloud-based VR pipeline now incorporates the NVIDIA VRWorks 360 Video SDK. Pixvana strives to solve a number of challenges facing the VR creator by leveraging the power of cloud computing. Highlights of Pixvana’s VR pipeline include: A video player with spatialized audio for all the major VR headsets (Oculus Go, Oculus Rift, HTC Vive,…
