Using Vulcan and PhysX

I’ve used Physx with my own OpenGL renderers in the past and now I want to use it with a Vulcan renderer, I have a basic Vulcan renderer working and I’ve got the latest PhsyX SDK (3.4) and tested that it builds and works properly. Doing a basic integration shouldn’t be that different to OpenGL but before I start I’m wondering if anyone has any advice for me on best practice. the sort of things I’m considering are memory management, threading and GPGPU acceleration and how it works with Vulcan which I know is heavily optimized for threading. Any advice would be most appreciated.