# VDB Pyro Import Workflow

**URL:** <https://forums.developer.nvidia.com/t/vdb-pyro-import-workflow/266338>\
**Category:** Connectors\
**Tags:** houdini\
**Created:** [September 14, 2023, 12:40am UTC](https://forums.developer.nvidia.com/t/vdb-pyro-import-workflow/266338 "2023-09-14T00:40:38Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![ollie.nugent](https://developer.download.nvidia.com/images/forums/profile-default-devtalk-84.png) [@ollie.nugent](https://forums.developer.nvidia.com/u/ollie.nugent)\
**Post date:** [September 14, 2023, 12:40am UTC](https://forums.developer.nvidia.com/t/vdb-pyro-import-workflow/266338/1 "2023-09-14T00:40:38Z")

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Has anyone had any luck bringing in pyro simulations with materials? I set everything up with MTLX materials but so far, all I can get is a solid black mass.
