Very high GPU load when enabling WebRTC

I think stopping the render loop when there is not a stage loaded shouldn´t be a big deal… but anyway. This is the smalest problem… the high load when enabling WebRTC is another thing… and that the system is only unsing the encode of GPU 0 is a real showstopper…

Yes of course I’ve read the streaming guid… but obviously it does not contain anything related to my problems…

Carl