I’m getting extremely distracting Visual Artifacting in all types of Volumetric effects in the games The Last of Us Part 1 and 2. This only happens with the 590 Drivers. After I downgraded the driver to 580.119.02 this Artifacting is gone and the Volumetrics look normal. And since that is the only thing I changed, it looks to me like a regression. I have previously reported this in the “590 release feedback & discussion“ but thought I ought to open a separate issue about it. It seems I’m not the only one to notice this, as seen in this Proton Github Issue.
These Games also crash sometimes with “Xid109 CTX SWITCH TIMEOUT“ Errors in the Journal, but I think this has already been reported. The crash does not always happen, but if it does, it will be in the first minute (or so) after loading a save. If it doesn’t crash then it probably won’t. It seems that waiting a few minutes in the start menu decreases the chance of it happening. nvidia-bug-report.log.gz (936.6 KB)
Game: The Last of Us Part II Remastered (Steam AppID 2531310)
Description:
I’m encountering this as well. Persistent block/grid-pattern artifacts visible across the entire frame, most prominent on volumetric effects (dust, fog, atmospheric haze) but also visible on character models, snow, and environmental surfaces. The pattern appears as a regular grid of pixelated blocks that is clearly distinguishable from normal rendering noise. Artifact is present from the moment gameplay begins and does not resolve over time.
What I’ve tested and ruled out (one variable at a time):
The artifact survives every upstream and downstream change, which points to the driver’s rendering path rather than any application, Proton, or compositor behavior. This is consistent with other reports in this thread
identifying the 590+ driver series as the regression point.