Visual C++ Error with PhysX plugin 3.3.0

3ds Max crash with the error message:

MS Visual C++ Runtime Library

R6025

  • Pure Virtual Function Call

Then terminates itself if trying to use mParticles in particle view

This error is due to the drop of physX 2.8.x becouse mParticles still use that and are not updated to 3.x yet.

I did mention that something like this could happen here:
https://devtalk.nvidia.com/default/topic/570170/problems-with-physx-plug-in-and-3ds-max-2014/#3879708

Bypass was to change back to 2.8 which is now not possible making mParticles officially broken

I know that Autodesk could fix it with an update or update the mParticles to suport PhysX 3.x for 2015 if someone could make them aware the need to update to physX 3.x .

NVIDIA_PhysX_For_Autodesk_3ds_Max_2014_64bit_3.00.01116.02380
3ds max 2014

Seriously? Plugin breaks function in max and no reply if it will be fixed or reported to autodesk?