Has anyone managed to get ray tracing working with procedural geometries defined by AABBs using VK_GEOMETRY_TYPE_AABBS_NV ?

I’ve got a normal ray tracing pipeline working with triangles and a closest hit shader. But when I try with AABBs and an intersection shader, I get nothing on the screen.

I’ve even tried the simplest intersection shader:

```
void main()
{
reportIntersectionNV(10, 0);
}
```

Is there a way to test that the shader is even called?

I’ve tried to visualise the Acceleration Structure using NSight Graphics, but it doesn’t seem to work as soon as I add the AABBs (the debugger just goes into an infinite loop). Either I’ve messed up the AABB acceleration structures or the debugger isn’t working.

Any open source example would be greatly appreciated. So far I’m swimming in complete darkness.