vMaterials 2.2 released

We are happy to announce that vMaterials version 2.2 has been released.

The NVIDIA vMaterials 2.2 catalog is a collection of more than 1850 materials representing common real-world materials for designers and engineers.
Each material has its own material-specific controls that allow it to tweak its final look. Materials are designed so that users of any experience level will feel comfortable using them immediately.

You can download it here: vMaterials

Ready for Omniverse

vMaterials 2.2 are directly available in NVIDIA Omniverse as a ready-to-use package to use in your projects. The pack can also be downloaded via Omniverse Launcher.

New materials

  • Carpet
    • Rug Carpet
  • Ceramic
    • Ceramic Tiles Glazed Versailles
  • Composite
    • Carbon Fiber
  • Fabric
    • Polyester Herringbone
    • Polyester Twill
    • Velvet
  • Gems
    • Alexandrite
    • Amethyst
    • Ametrine
    • Aquamarine
    • Citrine
    • Diamond
    • Emerald
    • Garnet
    • Iolite
    • Jade
    • Morganite
    • Onyx
    • Pearl
    • Peridot
    • Ruby
    • Sapphire
    • Tanzanite
    • Topaz
    • Tourmaline
    • Turquoise
    • Zircon
  • Glass
    • Glass Dirty
    • Glass Fritted
    • Glass Glazing Tinted
    • Glass Glazing Spandrel
  • Ground
    • Asphalt Fine
  • Leather
    • ABS Hard Leather
    • ABS Quilted Leather
    • ABS Soft Leather
    • ABS Woven Leather
  • Metal
    • Blued Steel Cold
    • Brass
    • Brass_Antique
    • Brass_Brushed
    • Brass_Foil
    • Brass_Hammered
    • Brass_Knurling
    • Brass_Polished
    • Brass_Scratched
    • Brass_Sheet
    • Bronze
    • Bronze_Antique
    • Bronze_Brushed
    • Bronze_Foil
    • Bronze_Hammered
    • Bronze_Knurling
    • Bronze_Polished
    • Bronze_Scratched
    • Bronze_Sheet
    • Metal Cast
    • Stainless Steel
    • Stainless Steel Brushed
    • Stainless Steel Milled
  • Other/Rubber
    • Tire
  • Stone
    • Steel Grey
    • Volga Blue

Key Features

  • Free to use
  • 1850+ common materials for AEC & Design
  • Highly detailed photogrammetry texture maps
  • Digital Reference for real-world materials
  • Tweakable materials with intuitive parameter controls
  • Custom-built material models for different material types
  • Physically accurate
  • Cross-Platform
  • Catalog based on NVIDIA MDL (Material Definition Language).
  • Infinite tiling: Materials that use this feature do not have visible patterns when a texture is tiled over a large area.
  • A new algorithm for tiles where each tile receives randomized parameters to create an infinite variety of tiles.

Changes 2.2

  • Added category “Gems”
  • Updated PCB_Solder_Mask.mdl - you can choose the color now
  • Renaming presets whose names have been copied
  • Glass_Fritted.mdl: Changed material name from ‘Glass_V1’ to ‘Glass_Fritted’

Changes 2.1

  • Added category Composite
  • The “Facade” category was deleted, and the following materials were moved:
    • Facade_Granular_Noise.mdl was renamed to Mosaic_Multi_Color_Stone.mdl and moved to Plaster

    • Facade_Brick_Gray moved from “Facade” category to “Masonry”

    • Facade_Plaster_Rough moved from “Facade” category to “Plaster”

    • Plaster_Wall moved from “Facade” category to “Plaster”

  • Cobblestone_Big_and_Loose moved from “Stone” category to “Ground”

Good to know

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