VRWorks audio. Define a scene geometry with Signed Distance Fields

Hello. I’ve just recently started to look at VRWorks audio. It looks like it uses only Meshes and all ray-geometry intersection procedure is hidden. Is it possible somehow to define within a program ray-geometry intersection and other staff and feed this procedure to VRWorks audio pipeline, so I can use, for example, geometry defined with Signed Distance Fields?

Thank you very much in advance,
Best regards,