The situation on Windows is slightly different. If local_size_z greater than 1, the compute app does not freezes, but computational result is incorrect(all output buffer values are zero).
The Validation layer(VK_LAYER_LUNARG_standard_validation) was enabled on both OS (Linux and Windows).
the error is on your end. The 1070 TI has, according to vulkan.gpuinfo.org, a physical device limit of 1536 for maxComputeWorkGroupInvocations. Your nonworking compute shader has a working group size of 32322=2048.
The required minimum for this limit is 128, so if you want to use a larger size, you need to check your device limit. If you want to adapt to your hardware, use specialization constants for the local size.
у меня не работает vulcan не могу понять после обновления перестало работать пытался поставить старые драйвера а она всё равно не работает видео карта gtx550ti обновления последние стоят